Navez    CR 1/2
XP 200
Male Human Fighter 1
NG Medium humanoid (human)
Init +2; Senses Perception +0


AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +2 Dex)
hp 14 (1d10+4)
Fort +3, Ref +2, Will +3


Speed 20 ft.
Melee heavy shield bash +2 (1d4+3) and
   club +2 (1d6+3) and
   masterwork longsword +3 (1d8+3/19-20)
Ranged heavy crossbow +1 (1d10/19-20)


During Combat The fighter fires his crossbow, then readies his sword and shield. He saves his alchemist’s fire for foes he can’t harm or can’t hit with his sword.


Str 17, Dex 14, Con 12, Int 8, Wis 13, Cha 10
Base Atk +1; CMB +2; CMD 16
Feats Iron Will, Power Attack, Toughness
Skills Heal +2, Perception +0, Survival +5
Languages Common
Combat Gear potion of cure light wounds, oil (2); Other Gear breastplate, heavy wooden shield, club, crossbow bolts (20), heavy crossbow, masterwork longsword, backpack, bedroll, blanket, winter, – custom container -, holy symbol, wooden, tent, small, tindertwig (3), torch, trail rations (7), waterskin, whetstone, 19 GP, 10 SP

Special Abilities

Power Attack -1/+2 You can subtract from your attack roll to add to your damage.


Some mercenaries believe their survival has less to do with skill and more to do with their ability to gain the gods’ favor.

When between jobs, Navez faithfully maintains his clothes, armor, and weapons, but once hired, he stops keeping up his appearance and grows more disheveled as the days pass.

Navez fears the supernatural, and keeps a holy symbol with him at all times. He blows his wages on worthless talismans sold with promises to work against fiends and spirits.


Masks of the Living God vercingetorix